Real-time Character Model

Michal klimecki michal klimecki 3d artist character modeling 06
Michal klimecki michal klimecki 3d artist character modeling 01
Michal klimecki michal klimecki 3d artist character modeling 02
Michal klimecki michal klimecki 3d artist character modeling 03
Michal klimecki michal klimecki 3d artist character modeling 04
Michal klimecki michal klimecki 3d artist character modeling 05
Michal klimecki michal klimecki 3d artist character modeling 07
Michal klimecki michal klimecki 3d artist character modeling 10
Michal klimecki michal klimecki 3d artist character modeling 09
Michal klimecki michal klimecki 3d artist character modeling 08
Michal klimecki 3d artist character modeling rig
Michal klimecki michal klimecki 3d artist character modeling 11
Michal klimecki michal klimecki 3d artist character modeling 12

This project was made to show my abbility to work in a production pipeline. To accomplish the project I prepared a high and low poly model, created clothes and assets, prepared UV maps and baked high resolution textures, maked properly working rig and attached that rig to the mesh.
My main goal while working on this project was to not use the Photoshop. All the meshes, textures, shaders, composition and lightning were made only in 3D programms. The joint based rig has IK/FK controls for whole body and face. Finished model can be used for quality animations or implemented to the game engines.