Real-time Character Model

This project was made to show my abbility to work in a production pipeline. To accomplish the project I prepared a high and low poly model, created clothes and assets, prepared UV maps and baked high resolution textures, maked properly working rig and attached that rig to the mesh.
My main goal while working on this project was to not use the Photoshop. All the meshes, textures, shaders, composition and lightning were made only in 3D programms. The joint based rig has IK/FK controls for whole body and face. Finished model can be used for quality animations or implemented to the game engines.