Shoes are difficult and time-consuming to do, but ussualy play a minor role in the project.
This time I decided to give them more attention and put on stage to play the main role.
I challenged myself to do as clean and low polygonal topology as possible. I spent some time preparing accurate normal and displacement maps. Thanks to it, you can see perfect quality of details even in a close-up views.
Software: Maya, Zbrush, Substance Painter